CorporateSellout
09-03-2009, 04:35 PM
In a game where the players ARE the warcaster of their respective forces, would the goal of every game be to take out the other player, thus the opposing warcaster? As it stands in most WM tournament games, the warcaster is your king and it's death marks the end of the battle. Would a focus on assassination lead to quick and unsatisfying games for those being assassinated (especially those assassinations that can occur from a safe distance)? Should there be a system in place to assure that the players engage the opposing troops despite their insignificance in this respect?
What role should the proposedly AI troops play in this dynamic? In the tabletop game most caster kills are most safely executed by the troops rather than the caster themselves (although don't get me wrong risky assassination attempts by the caster is regularly practiced as well). Should troops remain weak enough to remain in the atmosphere without being a significant enough threat to earn the players' attention, or should they be strong enough to threaten the caster on their own lessening the necessity of the player for a win?
(as you can see by all the question marks, I don't have the answers to these questions yet, just questions that I think ought to be considered.) :o
What role should the proposedly AI troops play in this dynamic? In the tabletop game most caster kills are most safely executed by the troops rather than the caster themselves (although don't get me wrong risky assassination attempts by the caster is regularly practiced as well). Should troops remain weak enough to remain in the atmosphere without being a significant enough threat to earn the players' attention, or should they be strong enough to threaten the caster on their own lessening the necessity of the player for a win?
(as you can see by all the question marks, I don't have the answers to these questions yet, just questions that I think ought to be considered.) :o